Considering the nature of Ambient music

In the 42 years since Brian Eno’s release of Music for Airports our understanding of ‘ambient’ has developed and changed, musically, sociologically and environmentally. Although it has some stylistic qualities - such as generally slow paced; a tonal or modal framework; fragmented melody lines; use of drones; a singular ‘atmosphere’ - using combinations of these features can result in widely divergent music.

Liner notes for Music for Airports by Brian Eno

The concept of music designed specifically as a background feature in the environment was pioneered by Muzak Inc. in the fifties, and has since come to be known generically by the term Muzak. The connotations that this term carries are those particularly associated with the kind of material that Muzak Inc. produces—familiar tunes arranged and orchestrated in a lightweight and derivative manner. Understandably, this has led most discerning listeners (and most composers) to dismiss entirely the concept of environmental music as an idea worthy of attention.

Over the past three years, I have become interested in the use of music as ambience, and have come to believe that it is possible to produce material that can be used thus without being in any way compromised. To create a distinction between my own experiments in this area and the products of the various purveyors of canned music, I have begun using the term Ambient Music.

An ambience is defined as an atmosphere, or a surrounding influence: a tint. My intention is to produce original pieces ostensibly (but not exclusively) for particular times and situations with a view to building up a small but versatile catalogue of environmental music suited to a wide variety of moods and atmospheres.

Whereas the extant canned music companies proceed from the basis of regularizing environments by blanketing their acoustic and atmospheric idiosyncracies, Ambient Music is intended to enhance these. Whereas conventional background music is produced by stripping away all sense of doubt and uncertainty (and thus all genuine interest) from the music, Ambient Music retains these qualities. And whereas their intention is to `brighten’ the environment by adding stimulus to it (thus supposedly alleviating the tedium of routine tasks and levelling out the natural ups and downs of the body rhythms) Ambient Music is intended to induce calm and a space to think.

Ambient Music must be able to accomodate many levels of listening attention without enforcing one in particular; it must be as ignorable as it is interesting.

BRIAN ENO September 1978


Brian Eno, ‘Ambient Music’, liner notes from the initial American release of Ambient 1: Music for Airports (USA: PVC-7908 AMB001, 1978).

What has changed?

What exactly has changed in our understanding of ambient music? In the liner notes for Music for Airports Brian Eno wrote “… Whereas conventional background music is produced by stripping away all sense of doubt and uncertainty (and thus all genuine interest) from the music, Ambient Music retains these qualities”. This sense of "doubt and uncertainty" originally ascribed to ambient music is now being reintroduced by modern composers using fragility to disrupt and provoke the generally accepted innocuous nature of ambient music.

What critical aesthetical insights from the past 42 years can be drawn on to inform contemporary ambient music? The music of Eliane Radigue provides an intense listening experience and the ‘slow change music’ of Laurie Spiegel allows

… the listener to go deeper and deeper inside of a single sustained texture or tone […] The aesthetic aim is to provide sufficiently supportive continuity that the ear can relax its filters […] The violence of sonic disruption, disjunction, discontinuity and sudden change desensitizes the listener and pushes us away so we are no longer open to the subtlest sounds. But with continuity and gentleness, the ear becomes increasingly re-sensitized to more and more subtle auditory phenomena within the sound that immerses us […] we open up our ears more and more to the more minute phenomena that envelop us. This is also not “ambient music”, a term that came into use some years later. This is music for concentrated attention, a through-composed musical experience, though of course it also can be background

Laurie Spiegel, liner notes from, The Expanding Universe (USA: Unseen Worlds – UW19, 2019).
Brian Eno, “Paul Merton’s Hour of Silence,” (1995) accessed February 21, 2020, http://music.
hyperreal.org.org/artists/brian_eno
/interviews/ambe2.html

Eno encouraged the emphasis on active listening and reflection, writing that, “[…] the message of ambient music for me was that this is a music that should be located in life, not in opposition to life. It shouldn’t be something for blanking things out or for covering things up

Fragility

Fragility can be thought of as a state of tension in ambient music where the sounds ‘failure’ is offset by its continued temporal movement forward. We will investigate Material fragility, Technological fragility, Temporal fragility and Gestalt.

This fragility gives a sense of both beauty and danger. Oliver Thurley writes:

Oliver Thurley, “Disappearing Sounds: Fragility in the music of Jakob Ullmann,” Tempo, 69 (274)
(2015): 6.

A musical situation may be considered fragile if the normal functionality of a sound – or the means of its production – is somehow destabilized and placed at risk of collapse. Fragility, then, can be understood as a precarious state in which sound is rendered frangible and susceptible to being destroyed or disrupted. To compose a fragile sound or musical event would therefore involve organizing a system either a) vulnerable to disruption by some small external force, or b) positioned upon an unstable foundation such that the system collapses under its own weight.

Material fragility

Today, our music is generally supplied in digital form so we enter willingly into the deceit that the music is somehow fragile. The ‘failure’ could be an old instrument, tape machine, or in the case of Stephan Mathieu and Taylor Deupree’s Transcriptions - 78 rpm records and wax cylinders. The ‘fragility’ is personified through the depiction of dementia by increasingly fragmented old dance hall records in The Caretaker’s Everywhere at the End of Time which was discussed here. In the case of William Basinski’s Disintegration Loops, the magnetic tape actually does ‘die’ as it disintegrated whilst looping during the transfer from analogue to digital.

The potential for damage to the object or instrument used in sound production gives a fragility which creates the tension experienced by the listener. Deupree states that:

I often make my music balance on the edge of fragility, which comes from a specific design of the sounds and the composition. When it’s successful you have this very gentle, hushed music that has a lot of tension in it. It’s a very strange, but effective contrast. The tension keeps you engaged, in a way fearful that at any minute it’s going to fall apart, while the gentle qualities can relax you and ease that tension. It’s playing with this dichotomy that I find the most interesting music can live

Infinite Grain 13, Interview with Taylor Deupree, accessed May 7, 2019, http://sonicfield.org/
series/infinite-grain/

Technological fragility

We can hear technological fragility in the pitch warping of tape loops, hiss, wow, flutter and dropouts of many pieces. Good examples would be The Caretaker Everything at the End of Time: Stage 2 or Taylor Deupree and Marcus Fischer Twine

Very often these days ‘false noise’ is added to le bruit de fond giving a faux patina of age and fragility, heard often as record cracks and pops which also skilfully plays the nostalgia card.

Burial describes his methods of creating tension in his pieces like this:

I like putting uplifting elements in something that’s moody as fuck. Make them appear for a moment, and then take them away. That’s the sound I love… like embers in the tune… little glowing bits of vocals… they appear for a second, then fade away and you’re left with an empty, sort of air-duct sound… something that’s eerie and empty. Like you’re waiting just inside a newsagent in the rain… a little sanctuary, then you walk out in it. I love that

Kek-W 2012 Online

Temporal Fragility

The slow moving, repeated loops set out to destabilize the listeners perception of time. It becomes difficult to pick out moments to orientate their fragile listening experience. To render any changes almost imperceptible the pieces move very slowly with examples like William Basinki’s Disintegration Loops lasting around 5 hours and The Caretaker’s Everywhere at the End of Time lasting 6.5 hours

Gestalt

The listener is disorientated by isolated pitches or fragments of a suggested melody being presented, often isolated across the stereo field and using different pitches which imply multiple auditory streams progressing simultaneously.

Temporal connections are stretched so the musical line is difficult to track and the listener is left with a melodic line in which quasi-traditional polyphonic melodic syntax is implied but never actually stated. A beautiful example of this process can be found in Taylor Duepree’s Fallen album

Taylor Deupree, Fallen (Japan: Spekk – KK037, 2018).
 
 

Music Beyond Airports

This book doesn’t try to provide an in-depth analysis or a comprehensive history of the last 40 years of ambient music. Rather it provides a series of ‘provocations, observations and reflections’. Best of all is that it can be obtained as a free PDF download (see below) making it accessible so that more of us can read and consider its contents, and perhaps discuss them.

Music Beyond Airports is a collection of essays, developed from papers given at the Ambient@40 International Conference held in February 2018 at the University of Huddersfield.

As suggested by the title, the essayists don’t focus on the original Brian Eno recording but consider the development of the genre, how it has permeated our wider musical culture, and what the role of such music is today.

The pieces in the volume vary widely in terms of scope, subject, and voice, and – I think – sketch out a lot of useful topics for personal reflection and public discussion.

Here is a summary of the chapters:

  • David Toop: How Much World Do You Want? Ambient Listening And Its Questions

  • Ambrose Field: Space In The Ambience: Is Ambient Music Socially Relevant?

  • Ulf Holbrook: A Question Of Background: Sites Of Listening

  • Richard Talbot: Three Manifestations Of Spatiality In Ambient Music

  • Simon Cummings: The Steady State Theory: Recalibrating The Quiddity Of Ambient Music

  • Monty Adkins: Fragility, Noise, And Atmosphere In Ambient Music

  • Lisa Colton: Channelling The Ecstasy Of Hildegard Von Bingen: “O Euchari” Remixed

  • Justin Morey: Ambient House: “Little Fluffy Clouds” And The Sampler As Time Machine

  • Axel Berndt: Adaptive Game Scoring With Ambient Music

Published by The University of Huddersfield Press, the book is available as both a print edition (£30 from Gazelle Book Services and Amazon; currently only £26.70 from Wordery) and a free ebook download (PDF/EPUB/MOBI) from the Huddersfield University website

Top 6 Ambient music production techniques

Ambient is the de-emphasis of traditional melody, rhythm, and form and the emphasis and exploration of sonic characteristics such as timbre and texture.

Ambient is a deceptively simple style of music and whilst it is generally possible for anyone to make it, the trick is to make memorable ambient - and there lies the difficulty. Making ambient requires a different set of listening skills - deep listening, as coined by Pauline Oliveros. Focus on areas that most people don’t and bring those elements to the front using the recording process

Start by listening to ambient music you like. Listen very carefully. Then listen some more. There's no right or wrong way to create. There are people who make ambient music with guitars and digital delays or synthesizers and lots of reverb or people who use field recordings processed in post production. It is generally repetitive and slow moving, like a meditation.

Brian Eno is keen to embrace a sense of “doubt and uncertainty” and I can support that. My compositions often start just with a simple melodic idea. Other parts spring from there, often as the result of experimentation — which leads to happy and not-so-happy accidents!

For me the world of Techno and Acid is just as important as the world of Ambient and Drone - they all come from the same place. It’s all music in which to lose yourself. A Techno record can have just as much impact as an Ambient record. Removing the kick from a Techno record in a club just for a minute can have as much impact as a deep Ambient track - and I find that very exciting.

Ambient, and drone even more so, is less about the melody, rhythm, or compositional structure and more about the atmosphere and the timbre. The main tools are sound design (finding the best combination of timbres), lush reverb, and modulation to introduce subtle variations.

 

Ambient imagery

 

Timbre

Tone and timbre are really important in Ambient music. Sounds generally develop over longer time spans so it is important for the sound to remain interesting by use of filter sweeps, LFO, LowFi, and interactions with other pitches.

Brian Eno said that Ambient music "is intended to induce calm and a space to think" - it should have enough detail that you can actively listen to it without getting bored, but not so much that you can't ignore it whilst it's playing.

Play with extreme contrasts in volume, in texture and timbre. Try to create a song where each track uses some form of heavy distortion. Alternatively, compose a track where every sound has a drawn out and soft attack. Then experiment with juxtaposing those two elements within the same song. Experiment with automation of panning, volume, EQ and effects parameters over long periods of time. Experiment with dynamic cross fading between different dynamic layers using the Mod Wheel.
In a particular melodic or harmonic line, consider replacing the instrumentation for that line in one part of your song. For example, if your guitar has a harmony or rhythm part during the first verse, pass that part over to a piano during the second verse.

Layers

In Ambient, the rhythm together with call and response are less used but importantly the layers must work together synchronously - blending together to create more a complete soundscape punctuated by subtle noises such as filtered noise washes or field recordings. Spend some time recording sounds from your home or neighbourhood - and find new ways to include these sounds into your music.

The bass line becomes a deep drone, with the colours of its harmonics being emphasised gradually using filtering or resonators. Try limiting your song to only a few chords, or a few simple melodic phrases. Remember that you still need to keep the music engaging - and hopefully interesting - for the listener!

Tempo

Ambient music in its purest forms usually has no detectable tempo. The music should be thought of as a journey during which some events take place. rather than being structured around a regular tempo with strong beats, the music is punctuated by parts which grow and then fade away leaving a space which is equally important.
Try composing a tune with no discernible meter or tempo. Or try composing in a new time signature such as 7/8 or 5/4

Form

Ambient pieces can be very long - as long as you want in fact. However, there are usually graduated sections which appear perhaps on top of a common theme such as a long drone. This gradual fading in and out is what gives Ambient its form.Think of a tree growing with branches appearing and finally leaves sprouting which may flutter in the wind.

Try working with a more simple or a more complex musical form. Try creating static tracks - tracks that repeat, unchanged for long periods of time. These contrast well with the other tracks that might be changing around them. Sometimes, it is useful to disrupt expectations in your music because it can cause the listener to sit up and take notice.

Space

Ambient music almost always uses spatial characteristics such as stereo spread (the space between your speakers) and perhaps surround sound, delay (for distinct repeats), reverberation, as well as pitch or spectral space (the distance between a low note and a high note, or a band-passed sound and a broadband sound).

Think carefully about mix depth to avoid two-dimensional pieces.

  • To bring sounds to the foreground - louder, brighter (boost HF content), dryer or subject to rapid changes

  • To send sounds to the background - quieter, darker, more reverberant.

When writing think about where each element should be placed. Draw them in a placement box

Pauline Oliveros - Deep Listening